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Armageddon Empires Update Instructions

3/20/2008 V 1.07 Cults of the Wastelands Update - PC version

This update should be applied to earlier versions 1.1a, 1.1b, 1.1c, 1.02, 1.03, 1.03a, 1.03b, 1.04,1.04a, 1.05, 1.05a, 1.05b, 1.06 and 1.06a. All previous save games are compatible.

Instructions: Double left click on the Zip file to unload the files to your Armageddon Empires folder where the game was installed. The default installation location is C:\Program Files\Cryptic Comet\ArmageddonEmpires. The default location for the update unzip program corresponds to the default installation program. Two files should be overwritten AIScripts.cxt and MainInterface.cxt. Windows Vista users may have to perform this operation by first unziping the files to a location like their desktop and then copying the files manually.


Cults of the Wastelands Mini Expansion Pack

A new toggle exists on the options/create game screens that activates or deactivates the new Cults of the Wastelands content.

The first five new games started when the Cults of the Wasteland toggle is selected will offer a unique cult that attempts to accomplish a special cult agenda while active on the map.

After the first five games the option to selecte a specific or random cult is presented..

The player must eliminate the cult as well as the other AI players to win the game. Eliminating the cult results in a 100 point bonus to the player's score. If the all the AI players are eliminated and only the Cult remains, then each turn you will receive a base of 14 Action Points plus any modifiers you are currently owed. If you initiate a battle but do not delay the resolution until the end of the turn, the turn will finish and you will continue on to the next turn with a fresh 14 Action Point base plus modifiers.

Update Notes 1.07 Cults PC Version

Fixed bug where subgoal request for top goal's target hex coordinate could return a void instead of a point.

Fixed bug where Xenopods were trying to deploy egg from eggchamber and test for garrison already being full was not correctly implemented.

Fixed Minefield bug where de-stealthing in minefield could cause error.

Fixed bug where desperate measures goals to retake stronghold were not using correct siege or attack decision function.

Fixed bug where desperate measures goals were not rating hero led armies high enough because the input factor of the combat power vs. AP cost ratio was being dragged down slightly by the hero.

Fixed bug where AI cycled between goals to deploy a collector to a hex and probe a hex for enemy activity in preparation to deploy a collector because the same army was being chosen for both goals.

Fixed bug where stealthed hero controlled by human player could use AI facilities to create tactics cardsFixed bug where Garrison could be destroyed even though defender kept control of hex after battle was finished.

Fixed bug where Garrison was destroyed but goal did not fail when trying to move unit card from destroyed Garrison.

Fixed bug where when AI had zero of all resources in stockpiles a divide by zero error could occur for certain heuristic algorithms.

Fixed bug where multiple infantry supports on same infantry card would cause error when transitioning to next battle.

Fixed bug where canceling Air Assault could returned more Action Points than had been expended.

Fixed bug where +4 Espionage Bonus from Viral Homonculi was not being applied correctly.

Fixed hotkey bug where using hotkey on AI responding dialogue could fail to clear modal lock and cause buttons to be disabled.

Fixed hotkey bug where multiple capture kill attempts after a battle could occur on same hero.

Fixed bug where unit cards with the steadfast special ability could be targeted by confusion attacks.

Fixed bug where changing map size during the start game phase did not disable the start game button when no opponents were selected.

Fixed bug where deploy costs for created or discovered cards did not match the printed cost.

Fixed bug where facility could be destroyed by HARM attack and aircraft would proceed to attack it without recognizing that it had already been destroyed.

Fixed bug where AI could try and move back row unit forward even when no space was available.

Fixed bug where if both sides had all units committed because of assaults, the program flow resulted in an error instead of just proceeding to a new round.

Fixed very hard to find bug where during AI vs. AI battles the wrong army could be retreated during multi army battles causing an error

Fixed bug where AI would not rate God Soldier or EVO unit high enough for Tactical Nuke use.

UI Additions and Changes:

New toggle on options screen gives AI players starting resource cache to expedite early game growth strategies.

Implemented hex coordinate identification pop up when player left clicks on hex on map when no interface menus are visible>

All tile resource locations are now displayed when inspecting a map at the end of a game.

Added AP cost to deploy card to card description info in Deck Builder.

Rules Changes

Armies besieged and acting as the defender in a battle get an additional defense die (+1) to each unit card in the army.

Armies that are attempting to lay siege to an outpost/stronghold hex but are attacked by the defending armies in a breakout/lift siege attack DO NOT get the terrain bonus for the hex in which they are located.


V 1.06a Update - PC version 12/28/2007

This update should be applied to earlier versions 1.1a, 1.1b, 1.1c, 1.02, 1.03, 1.03a, 1.03b, 1.04,1.04a, 1.05, 1.05a, 1.05b and 1.06. All previous save games are compatible.

Instructions:
Double left click on the Zip file to unload the files to your Armageddon Empires folder where the game was installed. The default installation location is C:\Program Files\Cryptic Comet\ArmageddonEmpires. The default location for the update unzip program corresponds to the default installation program. Two files should be overwritten AIScripts.cxt and MainInterface.cxt. Windows Vista users may have to perform this operation by first unziping the files to a location like their desktop and then copying the files manually.

Update Notes 1.06 PC Version

Fixed hard to reproduce bug where AI de-stealthing to destroy resource collectors could cause script error if interface controller was not initialized correctly.

Fixed bug where AI trying to respond to threat would not reinforce army that had been dedicated as a "wave attack" army even if it was the only army that could respond.

Fixed bug where undetected enemy stealth armies that happened to be in the hex were causing an error by appearing in the supporting units list when the human player was responding to enemy movement.

Fixed bug where game could hang because AI could not decide on type of card to create when no valid units existed for the attachment. Previous fail safe was not working properly.

Fixed bug where AI trying to identify best air to ground target was passing voided target list when using Forward Air Controller.

Fixed bug where AI was making two goals to pull the same item from an armory but crashed when second goal processed and found item was no longer in the armory.

UI Additions and Changes:

Added ability to rename your own armies by holding down the Home key and left clicking on the name of the army in the Army Viewer Interface. A dialogue box will appear that will let you modify/change completely the army's current name. Garrisons cannot be renamed.

All decks now appear in the deck selection box when starting a new game. Invalid decks are grayed out and the reason is displayed in red on the info panel to the left.


V 1.06 Update - PC version 11/11/2007

This update should be applied to earlier versions 1.1a, 1.1b, 1.1c, 1.02, 1.03, 1.03a, 1.03b, 1.04,1.04a, 1.05, 1.05a and 1.05b.

Instructions:
Double left click on the Zip file to unload the files to your Armageddon Empires folder where the game was installed. The default installation location is C:\Program Files\Cryptic Comet\ArmageddonEmpires. The default location for the update unzip program corresponds to the default installation program. Two files should be overwritten AIScripts.cxt and MainInterface.cxt.

Update Notes 1.06 PC Version

Fixed bug where Mutant hero Kinase was not receiving full tactical genius special ability bonus.

UI Additions and Changes:

Canceling a movement order before the army has actually moved no longer results in the expenditure of action points and the army being marked as having already moved.

The Cards in Hand Display has now been redesigned to show 7 cards in the hand instead of the previous 5.

Rollover information now includes an Already Moved Icon for friendly units that have already moved during the turn and are no longer eligible to do so.

A timer for the message that the AI concedes the challenge has been created and can be adjusted in the options section. Setting the timer to 0 completely removes the message. i.e. the results dialogue display appears immediately after the AI concedes the challenge even if the dice have just finished rolling.


V 1.05b Update - PC version 09/17/2007

This update should be applied to earlier versions 1.1a, 1.1b, 1.1c, 1.02, 1.03, 1.03a, 1.03b, 1.04,1.04a, 1.05 and 1.05a.


Instructions:Double left click on the Zip file to unload the files to your Armageddon Empires folder where the game was installed. The default installation location is C:\Program Files\Cryptic Comet\ArmageddonEmpires. The default location for the update unzip program corresponds to the default installation program. Two files should be overwritten AIScripts.cxt and MainInterface.cxt.

Update Notes 1.05b

Fixed bug introduced in 1.05 that could cause failures in Air to Ground challenges when missile WMD attack was conducted against some anti air defense configurations.

Fixed bug where termination of sabotage operation was not being updated properly by AI.

Fixed bug where the AI could choose to delay attack until end of the turn and then attempt to stealth the army to escape causing an error.

Improved AI bidding algorithm to better anticipate depletion of resource stockpiles during surge AP operations.

Improved AI ability to coordinate multiple axes approaches to target outposts.

Improved AI algorithm to choose locations for placing outposts. AI will now take recent military activity in an area more into account.

Imporved AI sector searching for enemy recon probes.



V 1.05a Update - PC version 09/06/2007

This update should be applied to earlier versions 1.1a, 1.1b, 1.1c, 1.02, 1.03, 1.03a, 1.03b, 1.04,1.04a and 1.05.


Instructions:Double left click on the Zip file to unload the files to your Armageddon Empires folder where the game was installed. The default installation location is C:\Program Files\Cryptic Comet\ArmageddonEmpires. The default location for the update unzip program corresponds to the default installation program. Two files should be overwritten AIScripts.cxt and MainInterface.cxt.

Update Notes 1.05

Fixed bug  introduced in 1.05 that could cause failures in Air To Ground challenges when target was a facility.

Fixed bug introduced in 1.05 that could cause failures in Air to Ground challenges when missile WMD attack could not find target.



V 1.05 Update - PC version 09/03/2007

This update should be applied to earlier versions 1.1a, 1.1b, 1.1c, 1.02, 1.03, 1.03a, 1.03b, 1.04 and 1.04a


Instructions:
Double left click on the Zip file to unload the files to your Armageddon Empires folder where the game was installed. The default installation location is C:\Program Files\Cryptic Comet\ArmageddonEmpires.The default location for the update unzip program corresponds to the default installation program. Two files should be overwritten AIScripts.cxt and MainInterface.cxt.

Update Notes 1.05

Fixed bug where Ground to Air challenges that resulted in destruction of last unit card in an army by HARM caused an error.

Fixed bug where an army defending in a minefield could cause the game to stall.

Fixed bug where eliminating last unit card in an army besieging a hex would not reset the army to a non sieging status which resulted in errors when combat was initiated.

Fixed bug where battle draw result would result in destruction of defending garrison. A draw at a besieged hex now results in sieging units having to retreat a hex and the siege is lifted.

Fixed bug where AI was responding too aggressively in Assassin vs Assassin duels as target.

Fixed bug where bonus from infantry support was being carried over an additional turn into the next combat.

Fixed bug where goal to reinforce Air Assault Group was not canceling the goal already assigned to the air assault army.

Fixed bug where indie unit card with the sniper ability was causing error when requesting AP for a sniper attackFixed bug where quick rolls for dice rolled because of tactics cards were not synched with dice sound.

UI Change

Cards drawn from the deck or added to the hand from a menu now always appear in the last visible slot on the right.

*New Game Play Changes*


Buying initiative dice now costs more resources per die as the total number of die purchased increases.
1st and 2nd die purchased cost 1 resource
3rd and 4th die purchased cost 2 resources
5th and 6th die purchased cost 3 resources
7th die purchased costs 4 resources

Increased AP Deployment costs: Unit cards that cost 4 points or higher to add to your deck now cost more Action Points for deployment.
4 point cards cost 1 AP extra
5, 6 point cards cost 2 AP extra
7, 8, point cards cost 3 AP extra

Siege rules have been changed to permit armies in the besieged hex to hold out for longer. Armies that are besieged in a hex now remain in supply for the remainder of the turn plus 1 turn for every facility level of the outpost or stronghold.

Bounty hunters have been improved to help deal with assassins and saboteurs.
Bounty hunters now add their bounty hunter level to the strength of every observation check in the same hex. Multiple bounty hunters skill levels stack for this purpose up to a maximum strength of 10 dice. Additionally, when a bounty hunter hero is the target of an assassination attempt the challenge is treated as a duel and the bounty hunter hero is allowed to use his fate for the challenge.


V 1.4aUpdate - PC version 08/16/2007


This update should be applied to earlier versions 1.1a, 1.1b, 1.1c, 1.02, 1.03, 1.03a, 1.03band 1.04

Instructions: Double left click on the Zip file to unload the files to your Armageddon Empires folder where the game was installed. The default installation location is C:\Program Files\Cryptic Comet\ArmageddonEmpires. The default location for the update unzip program corresponds to the default installation program. Two files should be overwritten AIScripts.cxt and MainInterface.cxt.

Update Notes 1.04a

Fixed bug where Sabotage goal was causing error if all facility targets destroyed in a single turn.

Fixed bug in Set Tile Control algorithmFixed bug where AI vs. AI collateral damage calculation was not awarding victory points if unit card was destroyed.

Fixed bug where player's Intel Object was not being updated under certain conditions before a battle.

Fixed bug where best bounty hunter in hex algorithm was picking worst bounty hunter in hex.

Fixed bug where AP indicator was not being updated after capture kill challenge.

Fixed bug with radiation warning that could occur when one AI nuked another AI.

Fixed bug where hot key to advance to battle worked before human player had satisfied enough valid armies requirements for battle.

Fixed bug where enemy HQ was not being revealed on final inspection at the end of the game.

Fixed bug where single AI engineer card moving into player controlled minefield hex caused error because engineer is not subject to minefield attack.

Fixed error where player laying tiles could conflict with AI players on normal size maps.

Max Tiles in deck now limited to 5 for players and AI's.

UI

Map now scrolls so that bottom row of tiles can be viewed above the cards in hand display.

List of armies scroll up and down in the same manner as cards in hand.

Hot key added for ergonomic keyboards "T" now ends turn/continues AI move

Game Play

Decreased the amount of resources seeded on to the map in the Common and Uncommon resource settings. This includes the frequency of resources in Destroyed City and Abandoned Town tiles.


V 1.4
Update -
PC version 08/06/2007

This update should be applied to earlier versions 1.1a, 1.1b, 1.1c, 1.02, 1.03, 1.03a and 1.03b

Instructions:
Double left click on the Zip file to unload the files to your Armageddon Empires folder where the game was installed. The default installation location is C:\Program Files\Cryptic Comet\ArmageddonEmpires. The default location for the update unzip program corresponds to the default installation program. Two files should be overwritten AIScripts.cxt and MainInterface.cxt.

Update Notes 1.04

Fixed bug where attachments could be place on friendly units if you were in enemy outpost hex.Fixed bug where hyperactive click while deploying a card to the board could result in card duplication.

Added additional safety locks to prevent duplication of cards when shifting units around during the battle setup phase.

Fixed bug in battle module where illegally initiating action during AI's turn resulted in AI skipping remainder of their combat action.

Fixed bug where capture kill attempt in hex without any friendly combat units could stall turn.

Fixed bug where retreat challenge screen was not clearing for presentation of capture kill after battle if hot key was being used.

Fixed bug in Salvage ops where testing for besieged hex caused error message.

Fixed bug where AI trying to avoid making card attachments that didn't make sense against remaining enemies caused error.

Fixed bug in Game Setup where change card points and then switching map sizes caused an error.

Fixed bug where erroneous message would appear stating that hero had captured enemy outpost by himself. Heroes can only capture indie facilities on their own. The presence of a garrison (empty or not) prevents heroes from capturing major enemy bases by themselves.

Fixed bug where trying to deploy unit on top of enemy outpost displayed wrong msg code and could produce error.

UI

Cards that are not eligible for deployment or for making attacks from the hand because of lack of AP or resources are dimmed.

Removed modal locks from mini map so that it can be used even when warning/info messages are displayed.

Added hex highlight on Mini Map that corresponds to hex of interest during notifications of enemy movement and actions.

After finishing card creation player is returned to army viewer interface instead of main map.

End turn hot key also mapped to "Y" key.

Hot key "Enter/F" acknowledgment of claim resources added.

Hot key "Enter/F" acknowledgment of espionage events added.



V 1.3b
Update -
PC version 07/30/2007

This update should be applied to earlier versions 1.1a, 1.1b, 1.1c, 1.02, 1.03 and 1.03a

Instructions:
Double left click on the Zip file to unload the files to your Armageddon Empires folder where the game was installed. The default installation location is C:\Program Files\Cryptic Comet\ArmageddonEmpires. The default location for the update unzip program corresponds to the default installation program. Two files should be overwritten AIScripts.cxt and MainInterface.cxt.

V1.03b Update Notes


Fixed bug where previous screen did not clear when retreat all selected and enemy decided to retreat as well.

Fixed bug where Move Army To Support Goal was return wrong target hexcoord.

Fixed bug where Attempt Card Create goal was causing error when lab or academy had been destroyed but fail safe was not working.

Fixed bug where breakthrough attack for AI had possibility of attack front line unit because targeting algorithm was ranking all unit cards and not just back row cards.

Fixed bug where rare configuration after processing of Capture Kill Goal would cause engine not to recognize that it was still the AI's turn.

Fixed bug where destroyed bounty hunter hero caused Capture Kill Goal to return error.

Fixed bug where double click and drag on card in editor caused Tile editor to appear.

UI Improvements

Added windowed mode
.

V 1.03a Update - PC version 07/28/2007

This update should be applied to earlier versions 1.1a, 1.1b, 1.1c, 1.02 and 1.03


Instructions: Double left click on the Zip file to unload the files to your Armageddon Empires folder where the game was installed. The default installation location is C:\Program Files\Cryptic Comet\ArmageddonEmpires. The default location for the update unzip program corresponds to the default installation program. Two files should be overwritten AIScripts.cxt and MainInterface.cxt.

V1.03a Update Notes

Fixed bug introduced by 1.03 where destruction of garrison during battle results in elimination of the garrison if the defender wins the battle. Garrison should remain.

Fixed bug where blind shot missile attacks (no precision targeting) were aborting on impact because targeting data was being drawn from AI intel object which could be out of date. Blind missile impacts now being determined by map object data.

V 1.03 Update - PC version
07/27/2007

This update should be applied to earlier versions 1.1a, 1.1b, 1.1c and 1.02

Instructions: Double left click on the Zip file to unload the files to your Armageddon Empires folder where the game was installed. The default installation location is C:\Program Files\Cryptic Comet\ArmageddonEmpires. The default location for the update unzip program corresponds to the default installation program. Two files should be overwritten AIScripts.cxt and MainInterface.cxt.

V1.03 Update Notes

Fixed bug where human player using engineers to remove mine field did not discard enemy minefield from in play list causing error when facilities are considered for repair (even though mine fields are not eligible).

Fixed bug where cancel deployment of unit from facility was causing corrupted game data.

Fixed bug for Deploy Outpost Goal cycling indefinitely if target deploy hex rating not in acceptable range.

Fixed bug in reassert hex control algorithm.

Fixed bug in detect major threat shift algorithm.

Fixed bug in display of discarded cards that once belonged to enemy faction but were captured.

Fixed bug where moving unit into fully stacked hex was not displaying the message advising that hex was full.

Fixed bug where goal object that had deployed hero or engineer to build collector was getting error when trying to estimate AP demand for goal because hero or engineer had been destroyed in unit.

Fixed bug where passive espionage data gathered was causing error when old knowledge conflicted with new knowledge on enemy facilities.

Fixed bug where selecting large or huge map and then selecting normal map left 3rd opponent slot on the board.

Fixed bug which caused error during end round processing of AI's hex observation status.

Implemented safety locks to prevent any duplication of cards when they are being arranged before battle.

Fixed bug where algorithm for checking for supply choke points was choking.

Fixed bug where vengeance attack against unit with counter attack was failing

Fixed bug where double attack unit destroyed by counter attack was giving extra attack to other side.

Fixed bug where Xenopod Larva was destroyed causing goal to misbehave.

Fixed bug where repair facilities bonus was not being applied to repair costs (human resource costs are not reduced by design).

UI

New confirmation hot key. Almost all dialogues that have a single response option can be acknowledged with this hot key. During any challenge pressing "Enter" or "F" will commit the next logical action. Such as starting rolls, accepting results, and confirming the AI response.

Hot keys:

Enter / F - Acknowledge Next Action/Start Dice Rolls

Arrow Keys Function To Scroll Map

W - Scroll Map Up

A - Scroll Map Left

S- Scroll Map Down

D - Scroll Map Right

F12 - End Turn or Resume AI as appropriate

Spacebar - Toggle Cards in Hand

Tab - Toggle Mini Map

Info pad for cards in hand can be dismissed by left clicking anywhere on map or moving the mouse over the pad.

Space Bar does not toggle hand display if create army/save game text entry dialogue is active.

After creating an army the Army Viewer is no longer reset so that no army is selected.

Cards now scroll in opposite direction.

Multi-Targeting now starts with maximum attack number (10 die max) as the initial attack rather than 1.

Cancel button in options menu changed to save.

Iron Man games now prompt user to enter save file name after first turn.

AI

Change Fuzzy Logic Rules to take hitability (attack - defense) more into account when deciding on target selection.

Corrected Fuzzy Logic Rules so that AI with decent odds to win battle will engage counter attack units even if risk of damage is moderate.


V 1.02 Update - PC version

This update should be applied to earlier versions 1.1a, 1.1b, 1.1c

Instructions: Double left click on the Zip file to unload the files to your Armageddon Empires folder where the game was installed. The default installation location is C:\Program Files\Cryptic Comet\ArmageddonEmpires. The default location for the update unzip program corresponds to the default installation program. Two files should be overwritten AIScripts.cxt and MainInterface.cxt
.

V1.02 Update Notes

Bug Fixes

Fixed army being deleted bug when move was canceled after pop up box explained that selected hex was not valid.

Fixed goal object bug where Intel Facility was trying to upgrade itself past its max level in response to enemy sabotage attempts.

Fixed bug where threat objects from defeated enemies were triggering failed responses in some cases - culled threat objects after AI defeat.

Fixed error where capture of hero by indie caused attempt to tell indie (which has no global AI) that hero had been captured.

Fixed error where goal to cut off enemy supply was failing if unit assigned to mission had been destroyed.

Fixed error where missile barrage goal was attempting to position mobile launcher even if it had been destroyed.

Fixed error where empty garrison was remaining if outpost had been destroyed. Empty ones without outpost now culled at beginning of new round.

Fixed error where no engineer in hex for minefield deployment was returning message that a hero or engineer was needed.

Fixed error where Machines were trying to deploy thrall chamber and wrong goal was being created.

Fixed error where minefield depletion after attacks was causing duplicate removal of the minefield from the board.

Fixed error where infantry support special ability was not conveying bonus for movement to infantry type (Infantry, PBA, Robot) units in same army.

UI Fixes

Added rollover info pad display of details on cards in player hand.

Added initial hotkey support: Space bar toggles the hand display.

Tab button Toggles the Mini Map.

New Features

Esc key disabled for quitting the program.

Added Fast Initiative Rolls Toggle Button in Options.

Added Fast Die Rolls Toggle Button in Options.

Added Fast Fate Roll Toggle Button in Options.

Added View Info on Card in Hand Button in Options - toggles card info display on/off.

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